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Sports Wikipediae. Sports also known as electronic sports, esports, e sports, competitive video gaming, professional video gaming, or pro gaming are a form of competition that is facilitated by electronic systems, particularly video games the input of players and teams as well as the output of the e. Sports system are mediated by human computer interfaces. Most commonly, e. Sports take the form of organized, multiplayer video game competitions, particularly between professional players. The most common video game genres associated with e. Sports are real time strategy, fighting, first person shooter FPS, and multiplayer online battle arena MOBA. Tournaments such as The International, the League of Legends World Championship, the Evolution Championship Series and the Intel Extreme Masters provide live broadcasts of the competition, and prize money to competitors. Although organized online and offline competitions have long been a part of video game culture, these were largely between amateurs until the late 2. Many game developers now actively design toward a professional e. Sport subculture. The genre of fighting games and arcade game fighters have also been popular in amateurcitation needed tournaments, although the fighting game community has often distanced themselves from the e. Sports label. 3 In the mid 2. MOBA games Dota 2 and League of Legends, and the first person shooter game Counter Strike Global Offensive. Other games with significant earnings include Smite, Star. Craft II, Call of Duty, Heroes of the Storm, Hearthstone and Overwatch. In 2. 01. 3, it was estimated that approximately 7. Sports. 5 The increasing availability of online streaming media platforms, particularly Twitch. Sports competitions. Demographically, Major League Gaming has reported viewership that is approximately 8. Despite this, several female personalities within e. Sports are hopeful about the increasing presence of female gamers. South Korea has several established e. Sports organizations, which have licensed pro gamers since the year 2. Recognition of e. Sports competitions outside South Korea has come somewhat slower. Along with South Korea, most competitions take place in Europe, North America and China. Despite its large video game market, e. Sports in Japan is relatively underdeveloped, which has been attributed largely to its broad anti gambling laws. The global e. Sports market generated US3. Sports audience in 2. History. Early history 1. Attendees of the 1. Space Invaders Championships attempt to set the highest score. Speech Synthesis And Recognition Holmes Pdf To Jpg. The earliest known video game competition took place on 1. October 1. 97. 2 at Stanford University for the game Spacewar. Stanford students were invited to an Intergalactic spacewar olympics whose grand prize was a years subscription for Rolling Stone, with Bruce Baumgart winning the five man free for all tournament and Tovar and Robert E. Maas winning the Team Competition. The Space Invaders Championship held by Atari in 1. United States, establishing competitive gaming as a mainstream hobby. In the summer of 1. Walter Day founded a high score record keeping organization called Twin Galaxies. The organization went on to help promote video games and publicize its records through publications such as the Guinness Book of World Records, and in 1. U. S. National Video Game Team. The team was involved in competitions, such as running the Video Game Masters Tournament for Guinness World Records1. North American Video Game Challenge tournament. During the 1. 97. Life and Time. 1. One of the most well known classic arcade game players is Billy Mitchell, for his listing as holding the records for high scores in six games including Pac Man and Donkey Kong in the 1. Guinness Book of World Records. Televised e. Sports events aired during this period included the American show Starcade which ran between 1. A video game tournament was included as part of TV show Thats Incredible,2. Tron. 2. 2Online video games 1. In the 1. 99. 0s, many games benefited from increasing internet connectivity, especially PC games. For example, the 1. Netrek was an Internet game for up to 1. Netrek was the third Internet game, the first Internet game to use metaservers to locate open game servers, and the first to have persistent user information. In 1. 99. 3 it was credited by Wired Magazine as the first online sports game. Large e. Sports tournaments in the 1. Nintendo World Championships, which toured across the United States, and held its finals at Universal Studios Hollywood in California. Nintendo held a 2nd World Championships in 1. Super Nintendo Entertainment System called the Nintendo Power. Fest 9. 4. There were 1. San Diego, California. Mike Iarossi took home 1st prize. Blockbuster Video also ran their own World Game Championships in the early 1. Game. Pro magazine. Citizens from the United States, Canada, the United Kingdom, Australia, and Chile were eligible to compete. Games from the 1. NBA Jam and Virtua Racing. Television shows featuring e. Sports during this period included the British shows Games. Master and Bad Influence Australiangame show. Amazing, where in one round contestants competed in a video game face off, and the Canadian game show Video Arcade Top 1. Tournaments established in the late 1. Cyberathlete Professional League CPL, Quake. Con, and the Professional Gamers League. PC games played at the CPL included the Counter Strike series, Quake series, and Warcraft. Global tournaments 2. The growth of e. Sports in South Korea is thought to have been influenced by the mass building of broadband internet networks following the 1. Asian financial crisis. It is also thought that the high unemployment rate at the time caused many people to look for things to do while out of work. Instrumental to this growth of e. Sports in South Korea was the prevalence of the Komany style internet cafLAN gaming center, known as a PC bang. The Korean e Sports Association, an arm of the Ministry of Culture, Sports and Tourism, was founded in 2. Sports in the country. During the 2. 01. Sports grew tremendously, incurring a large increase in both viewership and prize money. Although large tournaments were founded before the 2. Many successful tournaments were founded during this period, including the World Cyber Games, the Intel Extreme Masters, and Major League Gaming. The proliferation of tournaments included experimentation with competitions outside traditional e. Sports genres. For example, the September 2. FUN Technologies Worldwide Webgames Championship featured 7. In April 2. 00. 6 the G7 teams federation were formed by seven prominent Counter Strike teams. The goal of the organization was to increase stability in the e. Sports world, particularly in standardizing player transfers and working with leagues and organizations. The founding members were 4. Kings, Fnatic, Made in Brazil, Mousesports, Ni. P, SK Gaming, Team 3. D. 3. 1 The organization only lasted until 2. The 2. 00. 0s was a popular time for televised e. Sports. Television coverage was best established in South Korea, with Star. Craft and Warcraft III competitions regularly televised by dedicated 2. TV game channels Ongamenet and MBCGame. Elsewhere, e. Sports television coverage was sporadic. The German. GIGA Television covered e. Sports until its shutdown in 2. The United Kingdomsatellite television channel XLEAGUE. TV broadcast e. Sports competitions from 2. The online e. Sports only channel ESL TV3. GIGA II from June 2. The French channel Game One broadcast e. Sports matches in a show called Arena Online for the Xfire Trophy. The United States channel ESPN hosted Madden NFL competitions in a show called Madden Nation from 2. Direc. TV broadcast the Championship Gaming Series tournament for two seasons in 2. CBS aired prerecorded footage of the 2. World Series of Video Games tournament that was held in Louisville, Kentucky, US.